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Once the Macs got hard drives they were amazing. The floppy swapping was a little bit silly.
Another difference: Long filenames.
What attracted me to the Mac (I was in France, a whole different world) was simply that it looked like an appliance made for normal people (for me it even had a kind of retro look of the 50's, which was quite trendy in the eighties in Europe). It was not a "computer." From there, my assumption was that people would not be afraid to use it – and eventually use it to manage their data in a graphical environment without really thinking that they were using a relational database. On top of that, the appliance was not speaking English only! So, basically I fell in love with a non-computer that could interact - "interface" - with its fans because it also spoke their native tongue.
It was possible to coordinate the fonts shown onscreen provided by the Macintosh Font Manager with those that would be used for printing provided by PostScript, which made it possible to create a What-You-See-Is-What-You-Get effect that gave the user the impression that they knew exactly what was going to appear on paper, printed in high quality, before a print job was started.
This made it possible for the MacWrite and Macintosh Word word-processors and the Adobe Pagemaker desktop publishing app to succeed against the inferior competitors available on MS-DOS machines, even when the price advantage for MS-DOS products was sometimes as much as 10 times.
The networking software that soon became ubiquitous on Macs was first developed to transmit the large datasets necessary to drive a LaserWriter when the user started a print job. As a side effect it was possible to network Macs by simply attaching an appropriate networking cable to its high-speed data port. Early Mac networking was marvelously easy and cheaper to setup compared to the hoop jumping and cost that was necessary to setup a MS-DOS networking system (Novell, Microsoft LAN Manager)
Another - built in sound. Most PCs could only beep unless you added extra hardware.
Macs were the first personal computers that shipped mice as an integrated part of the computer system. There was extensive software built into the Mac Toolbox to support mouse interactions and Apple's user-interface guidelines prescribed how that was supposed to work in all software applications.
A mouse was not considered to be an absolutely necessary accessory on MS-DOS machines until Windows started to take off 6 or 7 years after the first Macs shipped. Early Windows software was designed to ensure that users could operate the software without a mouse.
We're having a little anniversary celebration BMUG meeting this Thurs. at the Hillside Club, join us:
http://www.facebook.com/event.php?sid=b79eabd63...
1) It's hard to believe there was once a desktop computer for near $10,000!
2) The one mistake Apple made that undermined it for years was *not* pricing the Mac "for the rest of us." I think Jobs wanted it at $995, which really would have been revolutionary. Instead, it was the cost of a frikkin mink coat!
clean" problem, so that future platform designers don't repeat that
mistake. If the Mac hardware/software interface enforced the
prohibition of coding information into the upper byte of
addresses from day 1, much pain would have been avoided
down the line.
For some people. I think the Living Videotext code was pretty clean from the
beginning.
It was hard for me to explain this at the time to people who were personal computer geeks at the BCS, as to why I thought this computer was going to take off with a whole new audience. "Those people don't *like* computers, anyway. They won't use one."
Um. Yeah. QED. This is not a computer by your definition then?
How about extras like PAINT, the FONT manager and basic WYSIWYG in the pad? As far as I remember, I fell in love with MACs because DOS didn't have anything like that. Those extras really did it for me back in the day. I had access to DOS machines at NYU like many work-study students but only a handful of students had access to the MACs at the library. Fights would break out over the MACs constantly even though PCs were more readily available.
Also, one of the coolest aspect of the MACs were the "voice bots", the fact that you could (and still can) configure your machine to talk back to you. I've never been into that 2001 Space Oddysey effect but some of my friends (especially the artists ones) would put it to good use and hilarious effects.
Oh : Guy FTMFW indeed :)
ps: it's Mac, not MAC... MACs something entirely different..
The bad: No option for a command line. Only one configuration. Tiny monochrome screen, zero backward compatibility with Apple II or PC. Very little third-party software at first, followed by plenty of shoddy "ported" software that violated Mac UI guidelines. limited RAM capacity with no (official) memory upgrade capability, expensive 2nd (external) drive required for practical use. No slots. Few compatible peripherals. Apple's ribbon-based Imagewriter printer couldn't produce crisp (daisywheel quality) text for business use-- although it was great for generating ransom notes using the San Francisco font. No support for alternative printers. The non-conforming Mac (and its owners) were mercilessly ridiculed for years.
In spite of the Mac's limitations, the good outweighed the bad for many of us. Over time, the Mac has evolved to overcome it's limitations without sacrificing too many of the good things that set it apart.
Holy kaw! You're much too kind. I was just "doing my job"--finding great software to show why people should dump character-based interfaces.
Indeed, one could make that you, Peter, Alice, and the rest of the Living Videotext crew made me!
Guy
From a programming perspective, the Mac ROM Toolbox, similar to system calls on other operating systems helped to make this possible, but programming for events was a paradigm shift in programming.
I was but a youngin' at that time (10) and only just getting used to my TI99. Ahh the horror of basic programming on that thing (using cassette tapes as storage).